Monday, April 22, 2024

Games Production: Major Project (Week - 30)

 Clock:

By this point, I was stretching to find extra stuff to put inside my level.
So to expand my shop, I made a clock.
It is fully functional via a blueprint.


Here is the result of the blueprint in engine.

I was able to achieve this with help from this tutorial by Darkfall: https://www.youtube.com/watch?v=2c2T7NPfcOw

I have a Grandfather clock at home, so I was able to record the ticking sounds from within the clock.

Here is the clock in question.
Originally, I wanted to attempt to photoscan the clock, but it was too heavy to move, so I avoided that idea in the end.

After I recorded the sounds, I noticed there was a lot of background noise, so I put it in my editing software to post process.
Adding a noise gate to isolate the highest frequencies, I.e: the actual clock noises, then I added a small bit of reverb to emulate the sounds of echo within the shop space.
After this was done I imported them into unreal and put them after the delay on a flip flop node, so when the clock hand moved it played each sound one after the other.
One problem I did encounter within the blueprint was when the sound played, you could hear it everywhere in the level. So to prevent this I had to make a sound attenuation within the content browser and assign this to both of the sounds.


The asset render may be subject to change, but here is what it looks like in full within marmoset toolbag.

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