Clock:
By this point, I was stretching to find extra stuff to put inside my level.
So to expand my shop, I made a clock.
It is fully functional via a blueprint.
It is fully functional via a blueprint.
I was able to achieve this with help from this tutorial by Darkfall: https://www.youtube.com/watch?v=2c2T7NPfcOw
I have a Grandfather clock at home, so I was able to record the ticking sounds from within the clock.
Originally, I wanted to attempt to photoscan the clock, but it was too heavy to move, so I avoided that idea in the end.
After I recorded the sounds, I noticed there was a lot of background noise, so I put it in my editing software to post process.
Adding a noise gate to isolate the highest frequencies, I.e: the actual clock noises, then I added a small bit of reverb to emulate the sounds of echo within the shop space.
After this was done I imported them into unreal and put them after the delay on a flip flop node, so when the clock hand moved it played each sound one after the other.
One problem I did encounter within the blueprint was when the sound played, you could hear it everywhere in the level. So to prevent this I had to make a sound attenuation within the content browser and assign this to both of the sounds.
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